SUPER MARIO SUNSHINE PIANTA VILLAGE EPISODE 2

Drop down to the cloud beneath when the fluff is directly over it. It’s hard to see, but they support a swing, so line yourself up between them and drop down. To do this race under 30 seconds, you need to practice doing multiple dive attacks in mid-air to zoom forward. You need to be facing in the direction you want to go when you talk to them, and watch out for overshoots. For this episode, you need Yoshi. To get him into the spring, first spray him down until he turns blue. If you need help with wiki markup, see the wiki markup page.

Jump from the swing to the mushroom next to it, but keep in mind that the swing is very springy so a little hop will take you a long way. When you are ready to take on the gopher, rush on over to the cannon. Don’t follow too closely if you don’t want to get burned, but otherwise there’s nothing new to worry about. To get him into the spring, first spray him down until he turns blue. Once he’s cool, grab the end of his tail and start pulling it toward the spring, then around to the back so the Chomp will be pulled into it. For this episode, you need Yoshi. The red button is on the first platfrom and when you press it you get 1: If you pick the big one then do it when he’s as far away from the ledge as possible, and if you pick the small one then do it when he’s as close to the ledge as possible.

You learn that a woman’s pet Chain Chomplets, also known as baby Chain Chompsare overheated and have gone berserk. There are Stus here so stomp on them to get them to leave you alone and talk to the next Pianta, who will toss you to the next ledge with a round backstop. No only that, the mayor was left behind when the rest of the village was evacuated, and the village is so full of goop that you can’t reach him directly.

Climb onto the panel then thump it to slide as before, and don’t forget to jump at the end. This is a well hidden Shine, but you get a big hint if you talk to the Piantas around the village. Now hover back to the platform with the Stus, then diagonally to the right to a platform with a Pianta running around with his backpack on fire. At the start of the episode his chain is pegged to the path on the near side on the village, but to cool him down you need to get him to the spring which is on the other side.

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Now you can get down the tree to solid ground. Slide along the path on the left side of the village. Continue past the hot spring and round the corner to find the eighth villager. When you come out some of the water will drip on the goop will clear some of it.

Go to the lone Gold coin which marks a trap door, then flip through it and wall kick out of the hole and into village. So wait by the lake, but clean up any goop nearby since it hurts a lot if you touch it.

Wait until one gets low enough, then jump on. Head back to the bridge and jump onto one of the mushrooms underneath; there is a column of coins marking the eposode but don’t land on the small green mushroom because you may bounce uncontrolably.

Tap the A button to hop forward, then the B button to immediately dive. The three Chomplets are red hot and leave a trail of lava-like goop in their wake. Get to the pond and spin jump or backflip from the water.

Was this guide helpful? When sunshone start the episode the mayor tells you there are 10 Piantas trapped in the goop and you have 3: August 15, at 3: Ride the fluff to a cloud over the chasm between the village and the rest of the island.

Views Read Edit View history. Follow the trail to a pair of ropes hanging down.

Don’t follow too closely if you don’t want to get burned, but otherwise there’s nothing new to worry about. Start by doing a back flip right on the button and hovering to Coin 1, which is above the middle of the platform. Go over the bridge across the dry stream bed, and continue to the far side of the village. There is villagee 1-up mushroom above the first platform, and maroi Pianta will throw you to it if you aim well. Viloage with a bit of planning you can herd him toward the spring and even right through the gate leading to the spring.

Head to the mushroom with a smaller green mushroom on top, jump onto the green mushroom and bounce it’s much springier than you’d think to a panel next to it.

One of the Piantas says her grandfather went to relax at the pond in the center of the village, and when you talk to him he mentions how cool and relaxing the water is. Start Episode 5 and enter the secret area for a replay. It’s hard to see, but they support a swing, so sujshine yourself up between them and drop down.

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Hover to the next platform, then hop up to get Coin 5 and hover back to get Coin 6. Shadow Mario is back and this time he leaves a trail of orange goop and the occasional graffiti M behind him.

There is a Pianta in a big hat standing next to a hole; talk to him for some hints. Jump from the swing to the mushroom next to it, but keep in mind that the swing is very springy so a little hop will take you a long way.

You can even do the trick as Mario is heading up the giant palm tree, but that may prove fatal. So it appears you must get the Chomplets into the water somehow. Repeat this and eventually you should have a small goop-free area from which it’s possible to spin jump over to the platforms with FLUDD. The other Pianta here will throw you to the platform with the Stus on it, but you may be safer just hovering there from the rope.

There will also be a lot of low fences that Mario needs to hop over along the way.

Super Mario Sunshine

This page has been accessed 57, times. To get him into the spring, first spray him suoer until he turns blue. Smash the middle crate for a 1-Up Mushroom, then start jumping up the trampolines. This coin hunt takes a while because most of the coins are well hidden.

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The park is closed in this Episode, so all the action is on the beach if you epiode not noticed yet. When all three Chompletes are safely in the pond they give up a Shine which lands on a nearby mushroom. If you want to try out wiki markup without damaging a page, why not use the sandbox?

The mushroom is connected to others by ropes, so jump or bounce on the ropes from mushroom to mushroom. There are spiders and electro-koopas here too, but just avoid them and they won’t bother you. The Yoshi egg is near the entrance to the village and you can find a fruit tree on a platform across the path from the hot spring. If you need help with wiki markup, see the wiki markup page.